Software Development · PPL

Object Oriented Programming Certification

A practitioner-level program designed to develop practical skills in object-oriented programming using classes, objects, encapsulation, inheritance, polymorphism, abstraction, interfaces, and reusable software design principles.

  • 3 DaysDuration
  • PPLAccredited
  • 3 LanguagesArabic · English · Hindi
  • ₹5,999.00 Per delegate

This course is accredited by PPL

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— The journey

Course Outline

What the programme covers, module by module.

Module 1: Introduction to Object-Oriented Programming

  • OOP concepts
  • Procedural vs object-oriented programming
  • Benefits of OOP
  • Object-oriented thinking
  • Real-world modelling
  • OOP applications

Module 2: Classes & Objects

  • Class concepts
  • Object concepts
  • Defining classes
  • Creating objects
  • Object state
  • Object behaviour

Module 3: Attributes & Methods

  • Instance attributes
  • Class attributes
  • Methods
  • Method parameters
  • Return values
  • Object interactions

Module 4: Constructors & Object Initialisation

  • Constructors
  • Object initialisation
  • Default constructors
  • Parameterised constructors
  • Initial object state
  • Constructor practices

Module 5: Encapsulation

  • Encapsulation principles
  • Data hiding
  • Access modifiers
  • Getters and setters
  • Controlled access
  • Protecting object state

Module 6: Inheritance

  • Inheritance concepts
  • Base classes
  • Derived classes
  • Reusing behaviour
  • Extending classes
  • Inheritance hierarchies

Module 7: Method Overriding

  • Overriding concepts
  • Inherited methods
  • Customised behaviour
  • Parent method access
  • Runtime behaviour
  • Overriding practices

Module 8: Polymorphism

  • Polymorphism concepts
  • Compile-time concepts
  • Runtime polymorphism
  • Method overloading
  • Method overriding
  • Polymorphic references

Module 9: Abstraction

  • Abstraction principles
  • Abstract classes
  • Abstract methods
  • Implementation hiding
  • Generalised behaviour
  • Abstraction design

Module 10: Interfaces

  • Interface concepts
  • Defining interfaces
  • Implementing interfaces
  • Interface contracts
  • Multiple interfaces
  • Interface-based design

Module 11: Object Relationships

  • Association
  • Aggregation
  • Composition
  • Dependency
  • Relationship modelling
  • Choosing relationships

Module 12: Composition Over Inheritance

  • Composition principles
  • Delegating behaviour
  • Flexible object design
  • Reducing inheritance
  • Reusable components
  • Composition strategies

Module 13: Static Members & Utility Classes

  • Static attributes
  • Static methods
  • Class-level behaviour
  • Utility classes
  • Shared data
  • Appropriate static usage

Module 14: Object Lifecycle & Memory Concepts

  • Object creation
  • Object references
  • Object lifetime
  • Memory concepts
  • Resource management
  • Garbage collection concepts

Module 15: Exception Handling in OOP

  • Exception concepts
  • Handling errors
  • Custom exceptions
  • Exception propagation
  • Resource cleanup
  • Robust object design

Module 16: Generics & Reusable Components

  • Generic programming concepts
  • Generic classes
  • Generic methods
  • Type parameters
  • Reusable components
  • Type safety

Module 17: SOLID Principles Fundamentals

  • Single Responsibility
  • Open/Closed
  • Liskov Substitution
  • Interface Segregation
  • Dependency Inversion
  • Maintainable software design

Module 18: UML & Object Modelling

  • UML fundamentals
  • Class diagrams
  • Attributes and methods
  • Relationships
  • Inheritance representation
  • Modelling software structures

Module 19: Object-Oriented Design Principles

  • Separation of concerns
  • Low coupling
  • High cohesion
  • Information hiding
  • Reusability
  • Extensibility

Module 20: Introduction to Design Patterns

  • Design pattern concepts
  • Creational patterns
  • Structural patterns
  • Behavioural patterns
  • Pattern selection
  • Common pattern applications

Module 21: Testing & Refactoring OOP Code

  • Unit testing concepts
  • Testing classes
  • Testing object behaviour
  • Code smells
  • Refactoring
  • Improving maintainability

Module 22: Practical Object-Oriented Application Design

  • Requirement analysis
  • Identifying classes
  • Defining responsibilities
  • Modelling relationships
  • Designing interactions
  • Structuring maintainable applications
— 01.2 · Is it right for you?

Who it's for & what's included

Pick a delivery method to see exactly who it suits and everything you receive.

Who it's for

Classroom

Best for learners who want face-to-face tuition and to network with peers in person.

What's included

Everything you get

  • Live instructor on-site
  • Printed workbook & materials
  • Group exercises & case studies
Who it's for

Online Instructor-Led

Best for learners who want a live instructor and a fixed schedule, without the travel.

What's included

Everything you get

  • Live instructor via video call
  • Digital workbook & resources
  • Session recordings
Who it's for

Self-Paced

Best for self-motivated learners who need maximum flexibility around work and life.

What's included

Everything you get

  • On-demand video lessons
  • Interactive quizzes
  • 24/7 access on any device
— About this course

Course Overview

The Object Oriented Programming program equips working professionals with practical skills for designing structured, modular, and maintainable software. Participants learn classes, objects, constructors, encapsulation, inheritance, polymorphism, abstraction, interfaces, object relationships, method overloading and overriding, composition, exception handling, SOLID fundamentals, UML concepts, common design principles, testing, refactoring, and practical object-oriented application design.

— What you will master

Course Objectives

01

Understand object-oriented programming concepts and their role in software development.

02

Understand object-oriented programming concepts and their role in software development.

03

Apply encapsulation, inheritance, polymorphism, and abstraction effectively.

04

Use interfaces and appropriate object relationships to create flexible software structures.

05

Apply composition and reusable component principles to improve application design.

06

Understand SOLID fundamentals and essential object-oriented design principles.

07

Model software structures using UML and fundamental design pattern concepts.

08

Test, refactor, and structure object-oriented applications for maintainability and extensibility.

— Questions answered

Frequently Asked Questions

Who should attend this course?
The course is suitable for software developers, application developers, backend developers, full-stack developers, and working professionals seeking stronger object-oriented programming skills.
What programming knowledge should I have?
Basic programming knowledge is recommended, including familiarity with variables, conditions, loops, functions, and fundamental programming logic.
Which OOP principles are covered?
The program covers encapsulation, inheritance, polymorphism, abstraction, interfaces, composition, object relationships, and reusable software design principles.
Does the course cover SOLID principles?
Yes. Participants are introduced to all five SOLID principles and how they contribute to maintainable and flexible object-oriented software.
Does the course cover design patterns?
Yes. The program introduces creational, structural, and behavioural design pattern concepts and explains how patterns support reusable object-oriented design.
— Trusted by learners

What our delegates say

★★★★★

"The structure, the practice exams, the instructor — all top tier. Passed first try."

AS
Ranjan PradhanSenior Project Manager
★★★★★

"Best training I have attended. The content is exactly what modern projects need."

JD
James DonovanProgramme Director
★★★★★

"24/7 support actually means 24/7 — got help on my mock exam at 2am. Worth every dollar."

MO
Maya OkaforPMO Lead

★ 4.8 / 5 from 12,000+ verified learner reviews on Trustpilot & Google.

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