Emerging Technologies · PPL

Augmented & Virtual Reality Certification

A specialist program designed to develop practical skills in Augmented Reality and Virtual Reality, immersive environments, 3D interaction, tracking, development tools, and application design.

  • 3 DaysDuration
  • PPLAccredited
  • 3 LanguagesArabic · English · Hindi
  • ₹12,999.00 Per delegate

This course is accredited by PPL

This is for all ppl accredited courses
2M+ Delegates trained worldwide
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4.8 ★ Average learner rating
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— The journey

Course Outline

What the programme covers, module by module.

Module 1: Introduction to AR & VR

  • Augmented Reality fundamentals
  • Virtual Reality fundamentals
  • Mixed Reality concepts
  • Extended Reality
  • Immersive technologies
  • AR and VR applications

Module 2: AR, VR & MR Ecosystem

  • AR experiences
  • VR experiences
  • Mixed Reality
  • Spatial computing
  • Immersive platforms
  • Industry ecosystem

Module 3: AR & VR Hardware

  • Head-mounted displays
  • Mobile devices
  • Cameras
  • Sensors
  • Controllers
  • Tracking devices

Module 4: Immersive Experience Fundamentals

  • Presence
  • Immersion
  • Interaction
  • Spatial awareness
  • Field of view
  • User experience

Module 5: 3D Graphics Fundamentals

  • 3D coordinate systems
  • Objects
  • Meshes
  • Materials
  • Textures
  • Lighting

Module 6: 3D Transformations

  • Position
  • Rotation
  • Scale
  • Local coordinates
  • World coordinates
  • Transform hierarchy

Module 7: Introduction to Unity for XR

  • Unity interface
  • Scenes
  • GameObjects
  • Components
  • Assets
  • Project configuration

Module 8: C# Fundamentals for XR

  • Variables
  • Data types
  • Conditions
  • Loops
  • Functions
  • Classes

Module 9: Building 3D Environments

  • Scene creation
  • 3D assets
  • Environment design
  • Lighting
  • Materials
  • Scene organisation

Module 10: XR Interaction Design

  • Interaction principles
  • Object selection
  • Object manipulation
  • Navigation
  • User feedback
  • Interaction patterns

Module 11: Virtual Reality Development

  • VR project setup
  • VR cameras
  • Head tracking
  • Controllers
  • Player movement
  • VR interactions

Module 12: VR Locomotion

  • Teleportation
  • Continuous movement
  • Rotation
  • Navigation
  • Comfort considerations
  • Movement design

Module 13: Augmented Reality Fundamentals

  • AR architecture
  • Camera-based AR
  • Environment understanding
  • Digital overlays
  • Real-world interaction
  • AR workflows

Module 14: Marker-Based AR

  • Image targets
  • Marker detection
  • Tracking
  • Digital content placement
  • Target management
  • Marker interactions

Module 15: Markerless AR

  • Plane detection
  • Surface tracking
  • Feature points
  • Spatial mapping
  • Object placement
  • Environment interaction

Module 16: Mobile AR Development

  • Mobile AR concepts
  • AR Foundation
  • ARCore concepts
  • ARKit concepts
  • Device capabilities
  • Cross-platform development

Module 17: XR Controllers & Input

  • Controller input
  • Hand interaction concepts
  • Ray interaction
  • Grab interactions
  • Gesture concepts
  • Input mapping

Module 18: Spatial Audio & Immersive Media

  • Spatial audio
  • Audio sources
  • 3D sound
  • Distance attenuation
  • Immersive video
  • Multimedia integration

Module 19: UI/UX for AR & VR

  • Spatial interfaces
  • World-space UI
  • Menus
  • Visual feedback
  • Accessibility considerations
  • User comfort

Module 20: XR Performance Optimisation

  • Frame rate
  • Rendering performance
  • Asset optimisation
  • Polygon management
  • Texture optimisation
  • Performance profiling

Module 21: Testing & Troubleshooting

  • Device testing
  • Interaction testing
  • Tracking issues
  • Rendering problems
  • Performance issues
  • User experience testing

Module 22: Integrated AR/VR Application Project

  • Experience planning
  • 3D environment development
  • AR or VR interaction
  • User interface integration
  • Performance optimisation
  • Application testing
— 01.2 · Is it right for you?

Who it's for & what's included

Pick a delivery method to see exactly who it suits and everything you receive.

Who it's for

Classroom

Best for learners who want face-to-face tuition and to network with peers in person.

What's included

Everything you get

  • Live instructor on-site
  • Printed workbook & materials
  • Group exercises & case studies
Who it's for

Online Instructor-Led

Best for learners who want a live instructor and a fixed schedule, without the travel.

What's included

Everything you get

  • Live instructor via video call
  • Digital workbook & resources
  • Session recordings
Who it's for

Self-Paced

Best for self-motivated learners who need maximum flexibility around work and life.

What's included

Everything you get

  • On-demand video lessons
  • Interactive quizzes
  • 24/7 access on any device
— About this course

Course Overview

The Augmented & Virtual Reality program equips working professionals with practical skills to design and develop immersive digital experiences. Participants learn AR and VR fundamentals, spatial computing, 3D environments, Unity, interaction design, tracking, cameras, controllers, XR frameworks, mobile AR, immersive interfaces, performance optimisation, testing, and real-world applications.

— What you will master

Course Objectives

01

Understand Augmented Reality, Virtual Reality, Mixed Reality, and XR concepts.

02

Identify hardware, sensors, tracking technologies, and platforms used in immersive applications.

03

Create interactive 3D environments using Unity and fundamental C# programming.

04

Develop VR interactions, navigation, controller input, and immersive experiences.

05

Build marker-based and markerless Augmented Reality applications.

06

Apply mobile AR technologies and cross-platform XR development concepts.

07

Design effective spatial interfaces, interactions, and immersive user experiences.

08

Test, troubleshoot, and optimise AR and VR applications for performance and usability.

— Questions answered

Frequently Asked Questions

What are Augmented Reality and Virtual Reality?
Augmented Reality overlays digital content onto real-world environments, while Virtual Reality places users inside fully computer-generated immersive environments.
Who should attend this course?
The course is suitable for software developers, 3D designers, interactive media professionals, game developers, and working professionals interested in immersive technologies.
Do I need programming experience?
Basic programming knowledge is helpful because the program includes Unity and C# concepts for developing interactive AR and VR applications.
Which technologies are covered?
The course covers Unity, C#, AR Foundation, ARCore and ARKit concepts, VR development, tracking, controllers, spatial interaction, 3D environments, and immersive interfaces.
What practical skills will I develop?
You will develop skills in creating 3D environments, developing AR and VR interactions, implementing tracking and input, designing spatial interfaces, and optimising immersive applications.
— Trusted by learners

What our delegates say

★★★★★

"The structure, the practice exams, the instructor — all top tier. Passed first try."

AS
Ranjan PradhanSenior Project Manager
★★★★★

"Best training I have attended. The content is exactly what modern projects need."

JD
James DonovanProgramme Director
★★★★★

"24/7 support actually means 24/7 — got help on my mock exam at 2am. Worth every dollar."

MO
Maya OkaforPMO Lead

★ 4.8 / 5 from 12,000+ verified learner reviews on Trustpilot & Google.

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